Gin Rummy


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Throughout history,Gin Rummy has probably been the most famous member of the family of rummy games. Originating in 19th century New-York, some claim that its name derives from its inventor's favorite drink. Gin Rummy shares some basic elements with other Rummy games such as Kalooki and Rummy 500, but also has unique nuances that set it apart from other common rummy games. Another famous variation of Gin Rummy is Oklahoma Gin.

The cards and their values

 

Gin cards and valuesGin cards and valuesGin cards and valuesGin cards and valuesGin cards and values

1 point 2 points 3 points 4 points 5 points

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 6 points 7 points 8 points 9 points 10 points

Gin cards and valuesGin cards and valuesGin cards and values

 10 points 10 points 10 points

 


The Gin Rummy Table

Gin Rummy is designed for two to four players, and a player's primary objective is to be the first to lay down valid melds with all the cards in his or her hand. Unlike Traditional online Rummy, Gin Rummy also includes a secondary objective, which is to try and lower the amount of deadwood to a minimum. "Deadwood" is cards that can not be melded in to any set or run in hand or on the table.

The game is played with one deck of cards without jokers. A turn consists of two primary moves - drawing the top card of the deck or discard pile, and throwing a card with low value to the player's hand. Value is determined by the card's suitability to the runs and sets that the player wishes to create, or by the cards value in penalty points.

A meld can be with one of the two following forms:

Run - at least three consecutive cards from the same suit.

Set - At least three cards with the same rank but different suits.

The result of a Gin Rummy game is always determined in the very last moment of the game, since that is the only time when all the players discover who won. A game ends in one of three ways:

  1. Gin - one player creates valid melds from all the cards in his or her hand and throws the last card to the Knock area. In this case, the opponents' deadwood count will determine the number of penalty points they receive.
  2. Knock - one player creates valid melds from the majority of the cards in his or her hand. The player can not have an overall deadwood count of over 10. The turn must end with throwing a card to the knock area
  3. Undercut - when a player "knocks", his or her opponents get a chance to add cards to the "knocker's" melds. Cards must be added directly to the "knocker's" original melds. If an opponent manages to end the game with a lower deadwood count than the "knocker's", that opponent wins by "undercut". Undercut turns the outcome of the game around, and the original "knocker" suffers a penalty of 25 points in addition to his or her deadwood count.

Read more about the Gin Rummy rules and scoring in Gin Rummy games.

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