Rummy Rules Overview
With this original version of the Rummy game, one standard deck of 52 playing cards is required. The cards are ranked in their natural numerical order - A 2 3 4 5 6 7 8 9 10 J Q K - as the four suits of Hearts, Spades, Diamonds and Clubs are all of equal value.
Once the cards have been shuffled and the deck has been cut, each player picks a card randomly. The player who has the highest ranking card is the dealer. For the next game, the dealer will be the person on the left of the current dealer. Play moves in a clockwise direction. In case of a tie a player who has the strongest suit is the leader, suits from weakest to strongest: clubs (weakest), followed by diamonds, hearts, and spades (strongest).
The number of cards each player receives depends on the number of people playing the game:
- 2 players = ten cards each
- 3 or 4 players = 7 cards each
- 5 or 6 players = 6 cards each.
Once each player has their cards, the dealer turns over the card at the top of the deck of cards and places it on the table next to the remaining deck of cards. This will form the pile of discarded cards. The rest of the deck will be the cards that are picked up be the players as the game progresses.
The Object of Rummy online is to be the first player to have laid all his cards down into groups. This is accomplished by forming the cards into what are called 'melds'. There are 2 kinds of melds. A set could be made up of 4 Queens or 3 Eights for example - 3 or 4 cards of the same value. A run would be 3 or more consecutive cards of the same suit - as shown below - 10, Jack, Queen, King & Ace of Hearts.
There are two types of melds:
|A set consists of 3 or more cards of the same rank:|
|A run consists of 3 or more consecutive cards of the same suit:|
Play begins with the player to the left of the dealer. One card is drawn from the stock pile and if it fits in with the cards in the players hand so that he is able to form a meld, the card will be kept and the player will discard another card from his hand. The player only forms a meld if he is able to do so during his turn. If not, play moves on to the next player. In some Rummy games, cards may be added to existing melds already on the table. If all the cards in the stock pile are used, it is turned over and used again without any shuffling. And so play continues.
In a non-competitive game, the winner is the first person to have no cards left, while in a tournament, the winner is the player who scores the highest points.
Most of the Rummy games versions can be played with cards or with tiles.
*Malfunction Voids All Pays and Play.