- + Rummy Games
- - Introduction
- - Rummy Rules
- - Getting Started
- + Gin Rummy
- + Oklahoma Gin
- + Kalooki 51
- + Kalooki 40
- + Traditional Rummy
- + Rummy 500
- + Burraco
- + Turkish Rummy (Okey)
- + Tripoley
- + Canasta
- + Rummikub
- + Mahjong
How to Play Rummy 500
How to play Rummy 500?
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Rummy 500 requires a lot of alertness and concentration as the line between positive points and negative points is a thin one. In order to enjoy this exciting game of Rummy 500 there are a few basic principles to take into consideration.
- This game of Rummy 500 is played by 2 - 4 players.
- You will need a full deck of cards including the jokers.
- Each player is dealt 7 cards.
- The goal of the game is to be the first player to reach or exceed the predetermined target scores (Single Tourney) or to have the highest score at the end of the game (Ring Game).
- In the event that more than one player reaches the predetermined target scores, the player with the highest number of points is declared the winner.
- During the rummy games players must form sequences with the cards in their hands. There are two types of sequences - a set which is a sequence of cards of the same number but different suits. A run which is a sequence of consecutive cards from the same suit.
- A sequence must have at least 3 cards.
- Each turn every player must make two moves - drawing and discarding. They can choose to make an extra move between the two - melding or building. Melding is putting down sequences in the melding area while building is adding a card to an existing meld.
- Cards are drawn from the main stock pile or from the discard pile. When drawing from the stock pile a player takes just the top card, however, if a player wishes to draw a card from the discard pile there are two options: (1). A player can draw the last discarded card. (2). A player can take any card from the discard pile but must also pickup all of the cards that were discarded after that one. A player that chooses a card from the discard pile must immediately use that card to form a valid meld.
- Between the two main actions (draw and discard) players can make a third move of melding cards. A player can put down valid melds in the melding area, or can use cards to build on to existing melds that are already in the designated melding area.
- Each card point value correlates to the number appearing on it with the exception of the Royal cards (10 points), Ace (1/11 points depending on where it is used, 15 penalty points) and the Joker gets the value of the cards they represent (15 points penalty).
- Rummy 500 is made up of many rounds. Each round ends when one of the two scenarios occurs; either a player gets rids of all of the cards in their hand, or the stock pile runs out cards.
- At the end of each round each player's cards are evaluated and added to the score from previous rounds. When a player reaches or exceeds the predetermined target score they are declared as the winner.
- If more than one player has reached or exceeded the predetermined target score, the player with the highest number of points is the winner. In the event of a tie, there is a tie breaking round between the top 2 places.